Diesel Empires
A Wonderful GameStorm 2024
This was an GameStorm for the books! Wonderful energy at every game, met some incredible players, and all of the villains died horribly. Thanks to everyone who played in my game, and I hope to play with you all again in the future!
WagonCon 2024 is coming up in May 3 to May 5 and I'll be there! Game sign ups should be coming in the next week or so, and I am really excited to get to run games there.
Upcoming Games
LENS FORT, 22-1983. You’ve never heard of elven synth-rock until your old platoon leader handed you a flier and asked you to come watch him play. You knew he was a bassist, but did not realize he was part of a band, and definitely not part of the electronica movement.
Work on the Iron Fire has slowed down because of the War, and it’s almost completely gone now that the RPF has control over Elam and Delos. You got enough to start a new venture, but in the lull, you watch the sergeant rock on a Tuesday night sounds like a good time.
The rest of the team are here too, and you all stand out: hardened corporate freelancers of the Iron Fire, drinking with college kids and still optimistic interns. The colors are bright, and the fashion is cutting edge.
And then the music starts and everyone is entranced. The sarge’s bass holds your hand and keeps you safe, as the lead vocalist transports you to bright ephemeral expanses, and dark primal memories, and that’s before they bring out the magic keyboard.
It’s a beautiful show, but as you feel it wind down gently, an itch builds in the fine tuned instincts you’ve earned on the Iron Fire. The night is about to get much more interesting, and you’re glad you’ve brought you gear...
ASTERHOLM, 22-1986. The Giant peers over the hill like it’s watching our world from backstage. Its size makes the sky seem small, but it’s so far away, and your mind stumbles on its dimensions. It’s impossible, but looming, and as your mind attempts to settle with this uncomfortable reality, you notice something else: it’s getting closer.
It’s otherwise a beautiful summer night at the #10367 Kings Mart. It’s much quieter than most Sunday nights, but it’s nice to get a chance to enjoy the night shift. It’s the kind of night that really makes you appreciate the natural wonders of the Ashok’s Valley.
Yes, it’s definitely getting closer.
The cracks in your sanity have stopped getting longer, and you can think without it all falling apart. The Giant is here, and it's getting closer. In a few hours it will probably reach the city, and a terrifying question flares into existence: what is this going to do to a million minds living in a packed city?
FASSMARE, 22-1985. In the foothills of the beautiful Essian Range, Kings Mart #2255 sits at the edge of Fassmare, the last chance for diesel and chips before the Highway 35 on-ramp.
You and the others work the overnight shift, because the pay is better and the customers are cooler. Fassmare has the rare privilege of hosting a coterie of vampires, who all work at the College. They come in almost every night to buy a 6 pack of Blood-Alike, gossip about the rich kids at the Thaumaturgical School, and recount the wild tales that come from living in Fassmare for three hundred years.
Unfortunately, they aren’t around tonight. The snowstorm appeared without warning and completely paralyzed the city. It’s so bad that even the undead stayed home. Mostly.
You don’t know the vampires who are loitering around the store right now. They’re just a little too loud, a little too tipsy, and it might be paranoia, but you are starting to get the impression that they want to try something a little warmer and fresher than Blood-Alike...
30 PROCYON, CE-2244. The pilot is ciphered to the glyph coursing through the blood of the dragon. It’s tech that the Silohain likes to keep for its intelligence services, but they are desperate right now.
And lucky.
Rescuing a dragon is not something that you entrust to anyone, and that trusted team has to have a ship fueled and ready to do a hard 2G burn in twenty minutes, because that fancy tracker still doesn’t have unlimited range. These elves are damn lucky they trust you, and that you have a very fast ship.
These freelancers are playing it safe, just like you would. Cruising speed makes their thermals blend in like all of the other ships, and their IFF is a real Krolanius Pilgrim tag, which makes it a headache for any Ascendancy Patrol that wants to do an inspection.
Slow and easy until they disappear into the void, with a priceless and nearly extinct creature of myth onboard.
It’s a tricky play, but the Silohain is promising enough for half-retirement, and in the end it's the right thing to do.
(But also, it’s a lot of gilder.)
Questions?
Feel free to email me at jlee@uptoolategames.com
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Rulesets
v29.1.0
This still uses the v29.0.0 core sheets.
v29.0.0
v28.3.0
This uses a few v28.2.0 files since I was very lazy.
v28.2.0
v28.0.0
v0.0.1 (Turn of the Card Edition)
This one is a remix for another game I produced with my good friend Paul Abeyta. It can be found at TurnoftheCard.com.
v19.x.x
v18.x.x (and older)
- diesel-empire-v9-2-1.pdf
- diesel-empire-v8-0-0.pdf
- diesel-empire-v6-0-0.pdf
- diesel-empire-v3-0-0.pdf
- diesel-empire-v2-3-0.pdf
- diesel-empire-v2-0-0.pdf
- diesel-empire-v18-0-0.pdf
- diesel-empire-v16-2-0.pdf
- diesel-empire-v14-0-0.pdf
- diesel-empire-v13-2-0.pdf
- diesel-empire-v11-1-0.pdf
- diesel-empire-v1-6-4.pdf
- diesel-empire-v1-6-3.pdf
- diesel-empire-v1-6-0.pdf
- diesel-empire-v1-5-3.pdf
- diesel-empire-v1-5-0.pdf