Diesel Empire RPG

As featured in WagonCon 2022!

Thanks for being interested enough to check out my game!

Here are the main rules for these games: Diesel Empires v0.0.1 (ToTC) (May 5, 2022)

These are the character sheets and character Backgrounds that you will need to play:

The Diesel Empire RPG is based on Turn of the Card.

The OTHER games I'm running:

May 6 2PM-6PM

Iron Fire Highway: The Red Plains Fighters

It’s the 22-80’s and dwarven glam rock plays in every mall, late night TV hocks magic orc elixirs, and resellers move truckloads of fake elven fashion. Against this neon backdrop, tensions between the Old Kingdoms will ignite into war, and their ancient sovereignty will be challenged by the modern world.

ELAM CITY, 22-1978. The nightly news calls it “the most dangerous 500 miles on the planet”: a war-torn stretch of highway in North Ordhauden that connects 40 million orcs to food, diesel, and bootleg cassettes.

Mercenary crews like yours dodge the bullets, rockets, and magic of orc bandits and revolutionists to make those deliveries, and corporate recruiters will pay obscene amounts of guilder to make sure every truck arrives intact and on time.

But the latest contract on your desk is unique: it’s military, and worse, it’s North Kingdom. While working for a bunch of human-first autocrats isn’t ideal, the kind of guilder they are offering is enough for a downpayment on a houseboat in sunny Old Salanda, and it’s your ticket off of this burning highway. That is, of course, if you arrive on time, and most importantly, intact.

May 7 9AM-1PM

Iron Fire Highway: The Last Stop

It’s the 22-80’s and dwarven glam rock plays in every mall, late night TV hocks magic orc elixirs, and resellers move truckloads of fake elven fashion. Against this neon backdrop, tensions between the Old Kingdoms will ignite into war, and their ancient sovereignty will be challenged by the modern world.

ELAM CITY, 22-1983. You watch your nest egg splatter across the broken remains of semis and trucks littering the Iron Fire Highway.

The airports are overrun with orc and elven refugees, and the roads all lead to border checkpoints where orc rebels capture and execute mercenaries like you and your crew. Even the open plains offer no escape: elven fanatics mercilessly attack any target, bent on inflicting righteous vengeance against anyone they find.

Your only shot at an escape shows up in an unusual job offer: rescue a group of elven refugees from the residential development zone and your crew wins a few cramped seats on the last Essian Air Force transport flight out of the region.

It’s an easy job that doubles as a good deed, so it’s clearly a trap, but it’s better than being trampled at the airport, shot at a nameless border crossing, or getting beheaded by elves in a burning field. At least you have a chance in the ‘burbs.

May 7 2PM-6PM

The Kings Mart Versus The End of the World

It’s the 22-80’s and elven glam magic is in every mall, orc soap operas dominate primetime TV, and exotic dwarven sports cars turn heads on busy streets. Against this neon backdrop, tensions between the Old Kingdoms will ignite into war, and their ancient sovereignty will be challenged by the modern world.

TANNER’S CITY, 22-1983. The War spread faster than anyone expected, and it reached the border three days ago. The city is on high alert and the local militia has already started evacuations.

But corporate is paying you extra to keep Kings Mart #2222 open for business. Everyone still needs their video tapes, diesel, and potato chips, and Kings Mart will be there until the bitter end, because that is a damn good sound bite on TV news.

Luckily you don’t have much to lose, and the extra guilder will help with that growing stack of bills.

Tonight, the shift will drag on, but the endless drone of mediocrity won’t last. The shadow of the New War will meet with the dark fringes of an Old War, and an ancient and primal force will be stirred from its sleep.

May 8 9AM-1PM

The Kings Mart Versus The Broken Tower

It’s the 22-80’s and elven glam magic is in every mall, orc soap operas dominate primetime TV, and exotic dwarven sports cars turn heads on busy streets. Against this neon backdrop, tensions between the Old Kingdoms will ignite into war, and their ancient sovereignty will be challenged by the modern world.

EAST HAYLON, 22-1989. They call your crew “The Sideshow”, and your legendary exploits are endlessly retold in every Kings Mart break room, and around every office water cooler. Corporate sends you to keep a store open, and your crew has kept those doors open in the face of war, elven revolution, and even the Fae. No team even comes close to the amount of public goodwill that your crew has generated, and you’ve always kept the profits in the black.

You are legends, who are exhausted. Fortunately, your new assignment is a backwater stop 2,500 miles from any conflict. It’s a new store, in a safe community, where there is a lot of guilder to spend, but none of the locals know how to make it work, so it’s up to The Sideshow to figure out the problem. Safe, rich, and quiet… Very, very quiet. What could possibly go wrong?

Have any questions?

Feel free to email me at jlee@uptoolategames.com

Previous Public Versions

Just in case you are curious about how long thing thing has occupied my mind and how many tangents I've forced my self to suffer.